Milan Van Damme
Belgium, Ghent
born July 8th 1986
Degree: Digital Arts and Entertainment


Hogeschool West Vlaanderen 2007 - 2010
Digital Arts and Entertainment
Graduated with honour

Hogeschool Kunst en Wetenschap, Sint Lucas Gent 2005 - 2006
Passed first year

Academie Tekenkunst Avondles, Drawing Classes 3th Year 2007 2008


Technical 3D Artist at 3D Square, Kortrijk, Belgium: 2011 - now

3D Artist at Grin bvba, Antwerp, Belgium: 2010 - 2011

3D Artist, internship at ExDream Gmbh in Hannover, Germany: 2010

Development and Publishing online browser game: 2008 - now
project: Dolumar, all graphics done by me.


Modeling: high and low poly, as well as sub-D modeling
Texturing: realistic, cartoony and hand-painted
Rendering, Lighting and compositing and materials
Animating, rigging and skinning
Game and level editors like Unity3D and Unreal Editor

Traditional drawing with pen and paper
Digital drawing with Photoshop and Wacom Tablet
high Anatomy knowledge
high Perspective knowledge

Programming, basic C++ and C# knowledge

Clear communcation


Autodesk 3DS Max
Adobe Photoshop
Pixologic Zbrush
Adobe Premiere & After Effects
Autodesk Autocad
Sketch Up
Various 3D Tools for unwrapping or baking
MVN Studio, motion capture program
Unity 3D
Unreal Editor